Answered By: Genista Kippin
Last Updated: Jul 29, 2021     Views: 0

HTC Vive Cosmos


Overview

The HTC Vive Cosmos is a Virtual Reality headset system. The system runs off the power of a PC via the cord that connects the headset to the computer, and experiences are powered by SteamVR or VivePort. 

The Cosmos uses inside out tracking. This means no external sensors are required and that the headset contains all sensors for tracking within. The cosmos offers room scale tracking. This means that the both users position, via the headset, and the users movement, via the controllers, are tracked. This allows users a highly immersive experience as they can physically move around while in an experience in the virtual space.

A chaperone system ensures users do not come into contact with physical objects while exploring the virtual space. 

Features:

  • Room Scale Motion Tracking
  • inside out tracking capability
  • 6 degrees of freedom 
  • Wide field of vision
  • Wireless Controllers
  • Integrated microphone
  • Front facing camera/cameras 
  • *The Vive Pro has built in audio. 

Components:

  • Headset
  • Vive Controllers 
  • Assorted power cables and adapters 

Note: A high powered PC or laptop is necessary to power the Cosmos

Use

Find support to set up here or a video tutorial here

Once set up, the Controllers are used to interact with objects in the VR world. The controllers are tracked by the inside out tracking system. 

Controller Parts: 

  • Menu button
  • Trackpad
  • System button
  • Status light
  • Micro-USB port
  • Tracking sensor
  • Trigger
  • Grip button

Access the Vive Support portal for troubleshooting common controller and controller connection issues. 

Safety 

The use of Virtual Reality experience demands certain safety considerations, especially if potential users have pre-existing medical conditions. Please review these considerations carefully (found here).

For users in the Experience Lab, we request you complete our waiver (found here) before use.

Chaperone

The ‘Chaperone’ system is built into the headset. It is designed to keep users within defined boundaries, called the play area, to account for the parameters and objects of the physical world. Essentially it prevents users bumping into walls while immersed in the experiences offered by warning users if they approach the edge, or step out, of the play area. If the user approaches the edge of the defined play area, the headset view will display a translucent grid to alert them.

Find support to set up or change the Chaperone here.

The cosmos offers a flip up design in the front, so you can easily and efficiently flip between reality and virtual reality while wearing the headset. 

If you use the headset in the Experience Lab, our staff will have set up the guardian in advance for you.

Computer Specifications Required

The Cosmos requires a high powered gaming computer for use. Please ensure that you have an appropriate machine at home to run the headset before borrowing. Contact vizspaces@mtroyal.ca for assistance. 

Required: 

  • Processor: Intel ® Core™ i5-4590 or AMD FX™ 8350 equivalent or better
  • Graphics: NVIDIA ® GeForce ® GTX 970 4GB, AMD Radeon™ R9 290 4GB equivalent or better VR Ready graphics card
  • Memory:4 GB RAM or more

Use

You may use the Cosmos headset in the Experience Lab at the library. The space is open for sop in according to the hours on the webpage, and the equipment can be booked for use when the space is not open online through the library website

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