Answered By: Genista Kippin Last Updated: Jul 12, 2021 Views: 26
How can I learn more about VR?
These are all resources available from the library designed to help you explore and learn more about Virtual Reality (VR).
The Experience lab is the go-to place on campus for support with Extended Realities (XR) technology, including VR, AR and 360 technologies. The best way to begin is to explore the webpage.
During Drop-in hours our staff are available to provide an introduction to any of the concepts, hardware and software that you may need some help with, plus to troubleshoot or just chat about what’s possible in this area!
Consultations, curricular integration and class visits are also available. To request, please email firstname.lastname@example.org.
Selected Book Titles
Below are some selections from the library collection. Find a complete list of holdings about VR here. To search yourself visit library.mtoryal.ca, search ‘Virtual Reality’ and select ‘books’ under resource type.
- Developing virtual reality applications : foundations of effective design Craig, A. B., Sherman, W. R., & Will, J. D. (2009). Developing virtual reality applications : foundations of effective design. Morgan Kaufmann Publishers.
- Cardboard VR Projects for Android Linowes, J., & Schoen, M. (2016). Carboard VR projects for Android : develop mobile virtual reality apps using the native Google Cardboard SDK for Android. Packt Publishing Limited.
- Storytelling for Virtual Reality: Methods and Principles for Crafting Immersive Narratives Scoble, R., & Israel, S. (2017). The fourth transformation : how augmented reality and artificial intelligence change everything. Patrick Brewster Press, [Charleston, S.C.] Createspace, A Dba Of On-Demand Publishing, Llc.
- Virtual Reality for Psychological and Neurocognitive Interventions Rizzo, A., & Stéphane Bouchard. (2019). Virtual reality for psychological and neurocognitive interventions. Springer.
- XR for Teaching and LearningXR for Teaching and Learning. (n.d.). Library.Educause.Edu. Retrieved October 7, 2020, from https://library.educause.edu/resources/2019/10/xr-for-teaching-and-learning
- LJ Digital Humanities Survey of Academic Libraries
- How VR In Education Will Change How We Learn And Teach How VR In Education Will Change How We Learn And Teach | Adobe XD Ideas. (2019). Ideas. https://xd.adobe.com/ideas/principles/emerging-technology/virtual-reality-will-change-learn-teach/
- Three Reasons Higher Education Has Embraced Virtual Reality Haga, D. H. (2019, January 24). Three Reasons Higher Education Has Embraced Virtual Reality. InstaVR. https://www.instavr.co/articles/general/three-reasons-higher-education-has-embraced-virtual-reality
- 2020 EDUCAUSE Horizon Report: Teaching and Learning Edition2020 EDUCAUSE Horizon Report Teaching and Learning Edition. (n.d.). Retrieved October 7, 2020, from https://library.educause.edu/-/media/files/library/2020/3/2020horizonreport.pdf?la=en&hash=DE6D8A3EA38054FDEB33C8E28A5588EBB913270C
Guides and Orientations
The Experience Lab webpage has many guides to help support learning and teaching with XR, including VR.
- XR Course and Research Integration Guide
- Google Cardboard
- HTC Vive
- Oculus Quest
- Oculus Rift
- Oculus Go
The library offers many free workshops to help support the campus community with concepts and technologies in XR, including VR. To find out when programming is being offered check the Library Programming Calendar.
Beginner's Guide to Virtual Reality: Explore Virtual Reality (VR) and learn about the industry and educational applications, headsets, digital collections, development tools, available library services and how to integrate this emerging technology into your classes and research.
Beginner's Guide to Transforming Social Connections with Virtual Reality: Learn how social VR platforms (Altspace VR, VR Chats, Facebook Spaces) are changing the way we connect with one another during this new era of social distancing.
VR places the user in a computer-generated virtual environment that can be interacted with by a user wearing VR equipment including headsets, controllers, and sensors. This equipment is available to the campus community through the Experience Lab at the library. Some can be loaned out, while other equipment is designated in lab use only. Check the listings to find out how you can use specific equipment.
These are a selection of available VR experiences. They all utilize a Virtual Reality headset. if you do not have a headset and are interested in VR please reach out to our staff in the Experience Lab. Find a complete list of the VR Experiences available here. To search yourself visit library.mtroyal.ca, search 'Virtual Reality' and filter by location to 'Experience Lab'.
- Google Earth VR
- Becoming Homeless: A Human Experience
- War Remains: Dan Carlin Presents An Immersive Memory
- Nefertari: Journey to Eternity