Answered By: Genista Last Updated: Aug 29, 2024 Views: 241
Additional Information about VR
These resources from the library are designed to help you explore and learn more about using and understanding Virtual Reality (VR).
Staff Support
The VR Lab is the go-to place on campus for support with Extended Realities (XR) technology, including VR, AR and 360 technologies. The best way to begin is to explore the webpage.
The library's Immersive Technologies Specialist is available to provide an introduction to any of the concepts, hardware and software that you may need some help with, plus to troubleshoot or just chat about what’s possible in this area! Schedule an appointment with them.
Consultations, curricular integration and class visits are also available. To request, please contact us.
Selected Book Titles
Below are some selections from the library collection. To search yourself visit library.mtroyal.ca, search ‘Virtual Reality’ and select ‘books’ under resource type.
- Developing virtual reality applications : foundations of effective design Craig, A. B., Sherman, W. R., & Will, J. D. (2009). Developing virtual reality applications : foundations of effective design. Morgan Kaufmann Publishers.
- Storytelling for Virtual Reality: Methods and Principles for Crafting Immersive Narratives Scoble, R., & Israel, S. (2017). The fourth transformation : how augmented reality and artificial intelligence change everything. Patrick Brewster Press, [Charleston, S.C.] Createspace, A Dba Of On-Demand Publishing, Llc.
- Virtual Reality for Psychological and Neurocognitive Interventions Rizzo, A., & Stéphane Bouchard. (2019). Virtual reality for psychological and neurocognitive interventions. Springer.
Selected Articles
Below are some suggested articles about VR in education. To search yourself visit library.mtroyal.ca or try one of our databases.
- XR for Teaching and LearningXR for Teaching and Learning. (n.d.). Library.Educause.Edu. Retrieved October 7, 2020, from https://library.educause.edu/resources/2019/10/xr-for-teaching-and-learning
- LJ Digital Humanities Survey of Academic Libraries
- How VR In Education Will Change How We Learn And Teach How VR In Education Will Change How We Learn And Teach | Adobe XD Ideas. (2019). Ideas. https://xd.adobe.com/ideas/principles/emerging-technology/virtual-reality-will-change-learn-teach/
- Three Reasons Higher Education Has Embraced Virtual Reality Haga, D. H. (2019, January 24). Three Reasons Higher Education Has Embraced Virtual Reality. InstaVR. https://www.instavr.co/articles/general/three-reasons-higher-education-has-embraced-virtual-reality
- 2020 EDUCAUSE Horizon Report: Teaching and Learning Edition2020 EDUCAUSE Horizon Report Teaching and Learning Edition. (n.d.). Retrieved October 7, 2020, from https://library.educause.edu/-/media/files/library/2020/3/2020horizonreport.pdf?la=en&hash=DE6D8A3EA38054FDEB33C8E28A5588EBB913270C
Workshops
The library offers many free workshops to help support the campus community with concepts and technologies in XR, including VR. To find out when programming is being offered check the Library Programming Calendar.
Available Hardware
VR places the user in a computer-generated virtual environment that can be interacted with by a user wearing VR equipment including headsets, controllers, and sensors. This equipment is available to the campus community through the VR Lab at the library. For a list of equipment available to take home check the listings.
- HTC Vive Cosmos - installed in VR Lab
Curated Experiences
These are a selection of available VR experiences. They all utilize a Virtual Reality headset. For questions about access connect with our team.
Beginner
Beyond
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